The poor, unwanted MD-17 Anti-Tank Mines stratagem has been foisted upon players yet again in Helldivers 2—these mines, which have been ready-to-go since April, have been rejected by the community three separate times. No, really:
- April: Helldivers 2 players ignore the MD-17 Anti-Tank Mines in favour of the RL-77 Airburst Rocket Launcher.
- May: Those same players are tasked with killing 2 billion Automatons to get the anti-tank mines. They fail to do so.
- June: Patriots are given a choice—get the MD-17 Anti-Tank Mines or save the sick, imaginary videogame children. They chose the children.
Essentially, avoiding these mines—which are, objectively, a new gameplay feature players are choosing not to receive—has …